Interaction Design · In progress

Play Wall

A Processing prototype exploring how a projected wall could invite people to play.

My role :

Interaction concept and Processing prototype

Context :

Personal exploration

Status :

In progress

Tags :

Interaction design, Processing, Creative coding, Play

The Starting Point

After Mega Pac-Man, I kept thinking about what a room could do beyond a programmed sequence. I wanted to explore a space that responds as people move through it.

Play Wall starts with a simple idea: a projected surface full of drifting bubbles that invites you to reach out and see what happens.

The Prototype So Far

The current version is a Processing sketch. Bubbles move across the canvas, and clicking one makes it pop.

At this stage, the mouse stands in for a physical gesture. I’m exploring the relationship between an action and its response: how quickly the pop happens, how it looks and whether it makes you want to try again.

Taking It Into a Room

The next step is to explore projection on a physical wall and investigate movement or shadow tracking as an input.

I’m also interested in what changes when several people share the space: whether they play alongside one another, follow each other’s lead or invent something I hadn’t planned.

Those are directions for further prototyping. The current working version uses mouse input.

What I Want to Learn

I want to watch where people expect a response, what they try first and how they discover what the wall can do.

The aim is an interaction people can begin through curiosity, with feedback that helps them understand it as they play.

© 2026 Dominic Drader

Interaction Design · In progress

Play Wall

A Processing prototype exploring how a projected wall could invite people to play.

My role :

Interaction concept and Processing prototype

Context :

Personal exploration

Status :

In progress

Tags :

Interaction design, Processing, Creative coding, Play

The Starting Point

After Mega Pac-Man, I kept thinking about what a room could do beyond a programmed sequence. I wanted to explore a space that responds as people move through it.

Play Wall starts with a simple idea: a projected surface full of drifting bubbles that invites you to reach out and see what happens.

The Prototype So Far

The current version is a Processing sketch. Bubbles move across the canvas, and clicking one makes it pop.

At this stage, the mouse stands in for a physical gesture. I’m exploring the relationship between an action and its response: how quickly the pop happens, how it looks and whether it makes you want to try again.

Taking It Into a Room

The next step is to explore projection on a physical wall and investigate movement or shadow tracking as an input.

I’m also interested in what changes when several people share the space: whether they play alongside one another, follow each other’s lead or invent something I hadn’t planned.

Those are directions for further prototyping. The current working version uses mouse input.

What I Want to Learn

I want to watch where people expect a response, what they try first and how they discover what the wall can do.

The aim is an interaction people can begin through curiosity, with feedback that helps them understand it as they play.

© 2026 Dominic Drader

Interaction Design · In progress

Play Wall

A Processing prototype exploring how a projected wall could invite people to play.

My role :

Interaction concept and Processing prototype

Context :

Personal exploration

Status :

In progress

Tags :

Interaction design, Processing, Creative coding, Play

The Starting Point

After Mega Pac-Man, I kept thinking about what a room could do beyond a programmed sequence. I wanted to explore a space that responds as people move through it.

Play Wall starts with a simple idea: a projected surface full of drifting bubbles that invites you to reach out and see what happens.

The Prototype So Far

The current version is a Processing sketch. Bubbles move across the canvas, and clicking one makes it pop.

At this stage, the mouse stands in for a physical gesture. I’m exploring the relationship between an action and its response: how quickly the pop happens, how it looks and whether it makes you want to try again.

Taking It Into a Room

The next step is to explore projection on a physical wall and investigate movement or shadow tracking as an input.

I’m also interested in what changes when several people share the space: whether they play alongside one another, follow each other’s lead or invent something I hadn’t planned.

Those are directions for further prototyping. The current working version uses mouse input.

What I Want to Learn

I want to watch where people expect a response, what they try first and how they discover what the wall can do.

The aim is an interaction people can begin through curiosity, with feedback that helps them understand it as they play.

© 2026 Dominic Drader