Interaction Design · Early prototype

Boggle

An animated character exploring how a routine check-in could become a personal welcome.

My role :

Character interaction concept and Processing prototype

Context :

Children’s check-in

Status :

Early prototype

Tags :

Interaction design, Character animation, Processing, Service design

The Moment I Wanted to Change

Helping with children’s check-in made me think about how that moment feels from the other side of the desk.

For the organisation, it’s a registration step. For a child, it’s the beginning of their time in the building. I wanted to explore how technology could help that arrival feel more personal.

Meet Boggle

Proposed interaction

Boggle is a small animated character imagined as part of the welcome.

In the proposed experience, a child checks in and Boggle wakes up, greets them and responds with a little personality. The goal is to make a familiar routine feel like someone is pleased you’re there.

The Working Prototype

Current prototype

The current prototype is a 2D character in Processing with open and closed mouth states. The mouth animation follows speech playback and closes during silence.

I’ve experimented with ElevenLabs voice playback and local text-to-speech. This first version explores the timing and expression of the character.

Connecting that interaction to a real check-in system remains a future step.

Designing the Welcome

Proposed interaction

My aim is a brief, optional interaction that fits around the people already helping families arrive.

A deliberate check-in would trigger the greeting, with families choosing whether to take part and what appropriate information could be used. Any personalisation would need a clear purpose and boundaries.

I want the character to add warmth while keeping check-in straightforward for children, families and volunteers.

What I’m Exploring Next

The next questions are about expression and timing: how Boggle gets someone’s attention, how the character speaks and how the interaction ends gracefully.

Further development could explore a check-in integration and optional personalisation. The project is currently an experiment in character interaction.

© 2026 Dominic Drader

Interaction Design · Early prototype

Boggle

An animated character exploring how a routine check-in could become a personal welcome.

My role :

Character interaction concept and Processing prototype

Context :

Children’s check-in

Status :

Early prototype

Tags :

Interaction design, Character animation, Processing, Service design

The Moment I Wanted to Change

Helping with children’s check-in made me think about how that moment feels from the other side of the desk.

For the organisation, it’s a registration step. For a child, it’s the beginning of their time in the building. I wanted to explore how technology could help that arrival feel more personal.

Meet Boggle

Proposed interaction

Boggle is a small animated character imagined as part of the welcome.

In the proposed experience, a child checks in and Boggle wakes up, greets them and responds with a little personality. The goal is to make a familiar routine feel like someone is pleased you’re there.

The Working Prototype

Current prototype

The current prototype is a 2D character in Processing with open and closed mouth states. The mouth animation follows speech playback and closes during silence.

I’ve experimented with ElevenLabs voice playback and local text-to-speech. This first version explores the timing and expression of the character.

Connecting that interaction to a real check-in system remains a future step.

Designing the Welcome

Proposed interaction

My aim is a brief, optional interaction that fits around the people already helping families arrive.

A deliberate check-in would trigger the greeting, with families choosing whether to take part and what appropriate information could be used. Any personalisation would need a clear purpose and boundaries.

I want the character to add warmth while keeping check-in straightforward for children, families and volunteers.

What I’m Exploring Next

The next questions are about expression and timing: how Boggle gets someone’s attention, how the character speaks and how the interaction ends gracefully.

Further development could explore a check-in integration and optional personalisation. The project is currently an experiment in character interaction.

© 2026 Dominic Drader

Interaction Design · Early prototype

Boggle

An animated character exploring how a routine check-in could become a personal welcome.

My role :

Character interaction concept and Processing prototype

Context :

Children’s check-in

Status :

Early prototype

Tags :

Interaction design, Character animation, Processing, Service design

The Moment I Wanted to Change

Helping with children’s check-in made me think about how that moment feels from the other side of the desk.

For the organisation, it’s a registration step. For a child, it’s the beginning of their time in the building. I wanted to explore how technology could help that arrival feel more personal.

Meet Boggle

Proposed interaction

Boggle is a small animated character imagined as part of the welcome.

In the proposed experience, a child checks in and Boggle wakes up, greets them and responds with a little personality. The goal is to make a familiar routine feel like someone is pleased you’re there.

The Working Prototype

Current prototype

The current prototype is a 2D character in Processing with open and closed mouth states. The mouth animation follows speech playback and closes during silence.

I’ve experimented with ElevenLabs voice playback and local text-to-speech. This first version explores the timing and expression of the character.

Connecting that interaction to a real check-in system remains a future step.

Designing the Welcome

Proposed interaction

My aim is a brief, optional interaction that fits around the people already helping families arrive.

A deliberate check-in would trigger the greeting, with families choosing whether to take part and what appropriate information could be used. Any personalisation would need a clear purpose and boundaries.

I want the character to add warmth while keeping check-in straightforward for children, families and volunteers.

What I’m Exploring Next

The next questions are about expression and timing: how Boggle gets someone’s attention, how the character speaks and how the interaction ends gracefully.

Further development could explore a check-in integration and optional personalisation. The project is currently an experiment in character interaction.

© 2026 Dominic Drader